Final stray thought: Language games imply language communities--at the very least, groups of users who hold a game in common. (Can one play a game alone? Is there such a thing as solitaire? What about games on the computer?--I know we'll get to Private Language later, just seemed relevant to think about briefly in this context.) Okay, but what I'm really thinking about tonight is this: What are the effects of emotion within these groups / communities? That is, to look at it one way, what differences are there for behavior & consciousness between sympathetic & unsympathetic language communities? Language games can be "played" selfishly or alturistically.


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